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Red Dead Redemption Screen Size Question?

Red Dead Redemption Screen Size Question? Topic: Creating a research question youtube
June 16, 2019 / By Camille
Question: I got Red Dead Redemption the other day, and I thought the screen size was fine until some of the words in the top left were getting cut off and I couldn't read the mission titles. When I see other people playing the game on youtube they're screen size is fine, is there any way to fix this?
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Best Answers: Red Dead Redemption Screen Size Question?

Amabel Amabel | 2 days ago
From what I've researched about this, there is no fix for this problem. If you have an old box-like television like I do, the left side of the picture will be cut off. I tried changing the display settings on my Xbox to widescreen, but that only seemed to create more space on the right side of the screen. I guess the only option we have is to get a larger TV.
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Amabel Originally Answered: 24 inch screen a good size for a computer monitor?
I'll make two assumptions: that you're talking about a LCD/TFT screen, and you're looking at wide-format screens (16:9 or 16:10). The screen diagonal isn't a good indicator of how easier the text will be to read. That's because, as screen size increases, so does the number of pixels it's made of. And the size of one pixel (each point of light) remains roughly the same. As an example, 20" to 24" screens will probably have 1680x1050 pixels; each dot will be slightly bigger on the 24" vs. the 20". But 26" to 42" screens will have 1920x1080 pixels, so you can't directly compare a 24" with a 26". So, in simple terms, the correct measure for comparison between monitors would be either the pixel size (bigger is better for you), the number of dots per inch (DPI - lower is better for you), or the resolution (lower is better for you). For example, if you get a 24" monitor with a "HD Ready" resolution of 1366x768 pixels, the visual elements will appear bigger than a monitor with 1680x1050 resolution, or "Full HD" resolution of 1920x1080. But let's take it a step further. If you get a bigger screen, the computer will likely use its higher native resolution. What you'll notice is that the text is just as small as before, but you'll have a lot more space to use - more windows or information can fit on screen because of its bigger resolution. And Windows will continue to show text at the same number of pixels in height. You could force the computer to use a lower resolution, in which case the monitor will stretch it to fit the physical display size. This will give you the impression that everything is bigger, but the quality of the image suffers significantly - gets blurry, not exactly something you'd like. The right way of doing it is to: 1) get a bigger monitor, so that you have a bigger visual space to use; 2) use its full, native resolution, in order to get a perfectly crisp image; AND 3) set Windows to increase the size of all visual elements: buttons, fonts, everything - this will make it easier on your eyes. It's done differently in Windows XP and Windows 7, come back with this detail and I'll show you how. By the way, if you're getting a 24" screen, consider one that swivels in portrait mode. This is a LOT easier to use for web browsing or text editing, you can blow up a full page on the screen and scroll a lot less. Even a 20" has the physical surface of two Letter pages! Also, changing the size of visual elements in Windows is something you can do with the current monitor as well! Everything will get bigger and easier to read. The downside is that the visual elements will then be crammed together, and you'll want that bigger screen with its bigger resolution that you can use.
Amabel Originally Answered: 24 inch screen a good size for a computer monitor?
This Site Might Help You. RE: 24 inch screen a good size for a computer monitor? Will a 24 inch computer screen be of any advantage over standard 19-21 inch? I don't do much on the computer other than e-mail, business transactions, banking, fiance, on-line purchases, and surfing the web for information. I am getting old though at 53 and I figure bigger screen would be...
Amabel Originally Answered: 24 inch screen a good size for a computer monitor?
thing is .. it's 17.. BUT.. I make music, so run 2 monitors on the same pc.. so 17" x 2 as thats standard in most music production scenario's .. for either video editing or music making.. a friends studio ... he runs 4 x17" monitors on 1 pc.. 2 for the arrangement of music, and another 2 for the mixer, all on screen. although dragging the mouse across was a pain, so he got a trak ball =) I could run 3 in total IF i really wanted, 2 off the dual head card.. and the pc itself has a graphics card, but well that's too much..

Vortigern Vortigern
it sounds incredible it really is about time nintendo comes out with a hd device. i'm satisfied it really is decrease back wards compitable with wii AND gc i regardless of the truth that they were going to do what the did with the ds made it backwards properly perfect with the gba and in no way the gbc. It also sounds expensive. i will't wait till eventually e3. i'm satisfied there are transferring faraway from the distant controller. AND it really is about TIME they pop out WITH A GTA activity FOR NINTENDO THAT DOSENT RESEMBLE GTA a million & 2. searching foward to it
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Vortigern Originally Answered: What is the optimum large screen size for a big crowd of 2000 people in an exhibit hall?
I know this from my own experience. The parameters can vary according to your presentation. Find the chair furthest from the screen. Find the letters of the presentation that will be the smallest. If you can read them there then you will probably be OK. If you don't have words or letters, the make it details of an illustration. I also suggest you only have the headlines on the presentation. Do not get mired in the details on the presentation. That is what the hand outs are for. I never had this problem, but I don't think you can find a screen too big or too too high definition until you have it so big that it would be like holding a book one foot from your head. Budget considerations will probably keep you from getting to that level. I took a Sr level Human Factors in Engineering Class also Eye on the .... Had some good generalizations but these things only applied to what he had to use it for and not your self. These rules are like the rules for choosing the best speakers for your home system. You can try them, but the results are never as good as listening to the speakers your self. They are good generalities but the best way to make absolutely sure your system works is to test it out your self under worst case scenario. Most human factors in engineering is trial and error. There is no good formula that can work every time.
Vortigern Originally Answered: What is the optimum large screen size for a big crowd of 2000 people in an exhibit hall?
When determining screen size, the rule of thumb is this: screen diagonal in feet X 1.5 = the closest viewer distance screen diagonal in feet X 2.5 = the fartherst vewer distance Example, you have people 60 feet from the screen; it should be no bigger than 40 feet diagnonal. In the fartherst corner from the screen, the viewers are 125 feet from the screen; so the screen should be at least 50 feet diagonal for them. I'd lean to the high side...50 ft; if that proves too big for the closer in viewers, they can always move back. I'd worry over the lighting. Projected images are notoriously dim; spreading your projected images over that size screen will inherently weaken the intensity of the images. The best you can do is try it first with the expected ambient lighting, screen size, and projected distance. You may need to bring the projector closer to the screen, in which case you'll lose some projected size. When showing anything on screen, you have two options: raise the screen or raise the audience. Movie theaters tend to raise the audience with rising tiers of seats. As your viewers are relegated to ground level it seems, you must raise the screen above eye level; so that viewers will be looking up over the heads of people in front of them. If the screen's geometric center is at h = 6 feet above ground level, viewers will be more or less looking straight at it assuming an average 6 ft tall person standing up. If your viewers are sitting, make that average eye level 4 ft instead of 6 ft.. Raise that center to h = 12 feet or 6 ft above standing eye level and the farthest viewer will be looking theta = arcsin(6/D) degrees up from the horizontal; where D = 125 ft in my example is the max viewer distance. Theta = 2.7 degrees, which is not much of a strain on the neck. Close in, when d = 60 ft, using my example, theta = 5.7 degrees or so; so not too bad. If everyone is sitting while viewing, raise the screen center to h = 10 ft and the angles looking up will be the same as for standing with h = 12 ft. Note...ergonomic best practices specifies the viewing angle should be zero to negative 30 degrees. That is, viewers should not be looking upward at all, especially over long periods. This is one reason why raising the audience, like in movie theaters, is preferred over raising the screen. But you do what you gotta do given the circumstances.

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